Must be built on a lake tile adjacent to land. Missionaries and Apostles can spread religion 1 extra time. Must be built on flat land adjacent to a Holy Site district. Your Trade Routes from this city get +2 Gold for every bonus resource in this city's territory. Must be built adjacent to a Commercial Hub district and adjacent to Cattle. Must be built on a Coast, adjacent to land and a Harbor district with a Lighthouse. Receive boosts to all Ancient and Classical Era technologies. Must be built on flat land next to a Campus district with a Library. +2 Amenities in each city in your civilization. Must be built on flat land adjacent to an Entertainment Complex district with a Stadium. Must be built on flat land adjacent to a city center.Īll tiles in your civilization gain +2 Appeal. Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched the Enlightenment civic.ĭoubles Tourism output of Seaside Resorts across your civilization. Must be built on the Coast, adjacent to land and a Harbor district. The Colosseum's Culture and Amenities are extended to each city center within 6 tiles. Must be built on flat land adjacent to an Entertainment Complex district. +1 Production to all Rainforest tiles for this city. +2 Culture to all Rainforest tiles for this city.
#CIV 6 WORLD BUILDER NATURAL WONDERS FREE#
Must be built on flat land adjacent to a Theatre Square district.Īwards 1 free random Atomic Era civic boost. Must be built next to a river adjacent to a Commercial Hub district with a Bank. Provides the same defensive bonuses as the Fort improvement. Must be built on Hills adjacent to an Encampment district. not started in the Ancient era), then certain Wonders may be automatically removed from the game.īelow is a comprehensive list of all Wonders currently in the game, their requirements (both tech/civic-wise as well as placement-wise), their Production costs, and their effects. Lastly, if a game is started in a later era (i.e. This amount is always static and does not change based on time, meaning older Wonders can be built quickly if they haven't been built elsewhere. Third, Wonders require a set amount of Production before they are finished. When they are placed, whatever resource or improvement that was previously in that place is removed, but a road improvement is created on that space. Instead, Wonders are built on tiles and always have a specific requirement for where or next to where they can be placed. Second, a Wonder cannot be placed anywhere for, unlike previous games, they are not built inside a city center. First of all, a Wonder requires either a specific technology or civic before construction can begin. In order to build a Wonder, certain requirements must be met.